This is an environmental concept made for an unreleased game I am working on with a few friends. I chose to take advantage of an class assignment to work on an area where people took refuge among holy weapons. In this area there are meant to be people who lived on the ground and creatures who could take refuge higher up on the weapons, so there was a bit of a challenge in imagining how the structures would look different higher up versus below. I ultimately chose to take inspiration from treehouses and tree villages to make structures built directly into the hilt of the weapons to create 2 different areas the player will explore.